WILLIAM E. AUDIO // Alex Gleich

Composition & Sound Design for Games and Animated Media

Music and sound can tranform your game or animated media into a fully immersive experience that addresses all human senses. I strive to design my audio in a way that will catch your audience emotionally and draws them into the experience you created.

My name is Alex "Wiliam E." Gleich and I'm a composer, musican and sound designer from Germany. My work is deeply rooted in the belief that melodies have to be simple but catchy and memorable. Yet I create music and sound effects which are modern but still familiar, combining the art of variation of melodies with modern sounding instruments and a pristine audio quality.


Composition & Sound Design for Games and Animated Media


Possible styles are (examples):
8 bit retro (NES, C64, ...)
16bit retro (SNES, Genesis)
Orchestral, Band

Sound Design

Sound effects (SFX) possible are:
8bit & 16 bit retro
synthesised effects
recorded SFX
Ambient sounds


16bit HD
Dark Orchestral
Epic Orchestral
Quirky Orchestral
8bit retro


"I have been working with Alexander since 2015 and it has been an absolute pleasure. Whenever I require a new soundtrack he delivers exactly what's needed. He takes on board all comments, and always produces something perfect for the level. [...]"

Dean, Spark Games
(ASCENT, Symmetry)

„Alex was great to work with and made the entire process very easy. His communication was awesome and his knowledge and creativity was apparent from the beginning. The results were great and really fit the tone of my project. I would love to work with him again!”

Jordan Overmyer
(Space For Two, Paint Drop)

„It was a pleasure to work with Alexander, he has a great talent and motivation. I told to him my idea and very excited he made exactly the sound I was looking for. He also provided me with some new fresh ideas for the project“

(Cubby Rush)

Workshops, Talks & Articles

Workshops & Talks

Sound Design Essentials (Workshop)

Main topics of this workshop:

  1. Introduction: Sound Effects
  2. Basics of sound
  3. Hands On I: BFXR
  4. Hands On II: Foley effects
  5. Hands On III: Free SFX
  6. Perspective and Implementation

Adaptive Music and Sound in Super Mario Games (Talk)

Main topics of this workshop:

  1. Sound effects in Super Mario Bros
  2. Adaptive sound effects (3D Mario)
  3. Explanation of adaptive music
  4. Adaptive music in Mario games
  5. Mario 64 Endless Staircase Effect
  6. Koji Kondo

Other Courses & Activies:
Guitar Courses // Music Production lessons // Music groups for primary scholars
Medium publications Game Audio Lookout and Audio Essentials

Clients & Credits






Symmetry (2018-2019):
Ambient/electronic soundtrack for Spark Game's geometry-based puzzle-platformer where you guide a rolling ball through a level

Game Music Starter Pack Vol. 1 (2019):
These non-exclusive tracks are royalty-free and can be used in any of your games (or in other media) after purchase


Offendron Warrior (2018):
Defender-inspired retro shoot'em'up

Ascent (2016-2018):
Electronic-styled music for 3D Puzzle-platformer by Spark Games

Reverie (2017-2018):
16bit retro HD music for Rainbite's Zelda/Earthbound-inspired action-adventure released for PS Vita and PS4

Works 2015-2017 (2018):
Compilation of my audio work for games from 2015 to 2017.

Space For Two (2016):
High energy guitar based music and sound effects for the top down space shooter by Mursa Major

Occult (2016):
Orchestral music, sound effects and audio implementation (Unreal Engine 4) for this find-and-seek top-down styled collaborative Global Game Jam effort


Life Eater (2015):
8bit soundtrack for HTML5 snake game

Pixels At An Exhibition (2015):
Retro-styled track for collaborative game effort initiated by Composer Quest.

Video Game Music Re-Arranged (2015):
Concept album with re-arrangements of video game tracks

Paint Drop (2015):
Reduced orchestral soundtrack for colour-coded puzzle game by Mursa Major / Jordan Ovrmyer

Cubby Rush (2015):
16bit music and effects for Juan Rivas racing game

Sunrise Roller (2015):
Laid back electronic music soundtrack for a ball-rolling minimalistic game

SloFall (2015):
Electronic soundtrack for Maracuja Games mobile iOS/Android

MON (2015):
8 bit soundtrack for minimalistic top-down game

Various Pieces For Video Games (2015):
Concept album with video game music


I'm looking forward to hear about your ongoing or future creative projects.
Feel free to use the contact form below or email me at alex@weaudio.de