Music and sound can tranform your game or media into a fully
immersive experience that addresses all human senses. I strive to design my
audio in a way that will catch your audience emotionally and draws them
into the experience you created.
My name is Alex "Wiliam E." Gleich and I'm a composer, songwriter and sound designer from Germany. My work is deeply rooted in the belief that melodies have to be simple but catchy and memorable. Yet I create music and sound effects which are modern but still familiar, combining the art of variation of melodies with modern sounding instruments and a pristine audio quality.
Music is my passion and for nearly my whole life I played an instrument, wrote songs or recorded music of any kind. I love creating audio-related things and aim to to propel your project forward with engagement and reliability.
There is only two pricing tiers to keep things simple: 'Abstract' (for retro, ambient and electronic music) and 'Realistic' (orchestral and band music).
Sound Design & Implementation:
Musical and/or abstract sound effects and audio implementation in games are available (i.e. FMOD, UE4)
I can produce trailers for your game! In case you already made one, I could help out with scoring the trailer as well.
Voice acting, especially in German or with slight German accent in English is available, too.
Help, Talks & Education:
Need any advice regarding audio in your game? Talks on Game Audio-related topics are available as well! Look at my video essays on YouTube for possible topics!
"I have been working with Alexander since 2015 and it has been an absolute pleasure. Whenever I require a new soundtrack he delivers exactly what's needed. He takes on board all comments, and always produces something perfect for the level. [...]"
- Dean, Spark Games
„Alex was great to work with and made the entire process very easy. His communication was awesome and his knowledge and creativity was apparent from the beginning. The results were great and really fit the tone of my project. I would love to work with him again!”
- Jordan Overmyer
(Space For Two, Paint Drop)
I'm looking forward to hear about your ongoing or future creative projects.
Hit me up when you already want to hire a composer/game audio guy, ask for rates, request a free demo track
or anything else!
Just use the contact form below or email me at email@example.com
2016-2018• Symmetry (2018-now):
Ambient/electronic soundtrack for Spark Game's geometry-based puzzle-platformer where you guide a rolling ball through a level
• Reverie (2017-2018):
16bit retro HD music for Rainbite's Zelda/Earthbound-inspired action-adventure released for PS Vita and PS4
• Works 2015-2017 (2018):
Compilation of my audio work for games from 2015 to 2017.
• Ascent (2016-now):
Electronic-styled music for 3D Puzzle-platformer by Spark Games
• Space For Two (2016):
High energy guitar based music and sound effects for the top down space shooter by Mursa Major
• Occult (2016):
Orchestral music, sound effects and audio implementation (Unreal Engine 4) for this find-and-seek top-down styled collaborative Global Game Jam effort
2015• Life Eater (2015):
8bit soundtrack for HTML5 snake game
• Pixels At An Exhibition (2015):
Retro-styled track for collaborative game effort initiated by Composer Quest.
• Video Game Music Re-Arranged (2015):
Concept album with re-arrangements of video game tracks
• Paint Drop (2015):
Reduced orchestral soundtrack for colour-coded puzzle game by Mursa Major / Jordan Ovrmyer
• Cubby Rush (2015):
16bit music and effects for Juan Rivas racing game
• Sunrise Roller (2015):
Laid back electronic music soundtrack for a ball-rolling minimalistic game
• SloFall (2015):
Electronic soundtrack for Maracuja Games mobile iOS/Android game where you control a falling ball and have to slow time (and music) with a tap
• MON (2015):
8 bit soundtrack for minimalistic top-down game
• Various Pieces For Video Games (2015):
Concept album with video game music