WILLIAM E. AUDIO // Alex Gleich
 



Composition & Sound Design for Games and Animated Media


Music and sound can tranform your game or animated media into a fully immersive experience that addresses all human senses. I strive to design my audio in a way that will catch your audience emotionally and draws them into the experience you created.

My name is Alex "Wiliam E." Gleich and I'm a composer, songwriter and sound designer from Germany. My work is deeply rooted in the belief that melodies have to be simple but catchy and memorable. Yet I create music and sound effects which are modern but still familiar, combining the art of variation of melodies with modern sounding instruments and a pristine audio quality.

Services


Composition & Sound Design for Games and Animated Media

Music

Possible styles are (examples):

  • 8 bit retro (NES, Master System)
  • 16bit retro (SNES, Genesis)
  • Electronic/ambient
  • Orchestral
  • Band (Rock, Big band, ...)

Sound Design

Sound effects (SFX) possible are:

  • 8bit retro
  • 16 bit retro
  • Synthesised effects
  • Recorded (foley) SFX
  • Ambient sounds (water, ...)

- Please ask for individual offers for larger projects! -

Composition for Games and Animated Media

8BIT RETRO MUSIC (NES / SMS STYLE)

5 Instruments

1 Revision included

ELECTRO / 16BIT RETRO MUSIC

10 Instruments

2 Revision included

ORCHESTRAL / BAND MUSIC

20 Instruments

3 Revision included



Sound Effects

8BIT RETRO SOUND EFFECTS

1 Revision included

16BIT RETRO SOUND EFFECTS

2 Revision included

REALISTIC SOUND EFFECTS

3 Revision included




Other services:
Workshops, Talks & Articles // see "Workshops, Talks & Articles"
Audio Mastering // more Information on fiverr
Session musician // guitar, bass, synth, bvoc // contact me for more info




Projects

Ambient/Electronic
16bit HD
Guitars/Electronic
Dark Orchestral
Epic Orchestral
Quirky Orchestral
8bit retro
Minimalist
Electronic


Testimonials

"I have been working with Alexander since 2015 and it has been an absolute pleasure. Whenever I require a new soundtrack he delivers exactly what's needed. He takes on board all comments, and always produces something perfect for the level. [...]"

Dean, Spark Games
(ASCENT, Symmetry)

„Alex was great to work with and made the entire process very easy. His communication was awesome and his knowledge and creativity was apparent from the beginning. The results were great and really fit the tone of my project. I would love to work with him again!”

Jordan Overmyer
(Space For Two, Paint Drop)

„It was a pleasure to work with Alexander, he has a great talent and motivation. I told to him my idea and very excited he made exactly the sound I was looking for. He also provided me with some new fresh ideas for the project“

Jutakuun
(Cubby Rush)



Workshops, Talks & Articles

Workshops & Talks

Sound Design Essentials (Workshop)

Main topics of this workshop:

  1. Introduction: Sound Effects in Games
  2. Basics of sound
  3. Hands On I: BFXR
  4. Hands On II: Foley effects
  5. Hands On III: Free SFX
  6. Perspective and Implementation

Adaptive Music and Sound in Super Mario Games (Talk)

Main topics of this talk:

  1. Explaining sound effects in Super Mario Bros
  2. Adaptive sound effects (3D Mario)
  3. Short explanation of adaptive music
  4. Adaptive music in Mario games
  5. The Mario 64 Endless Staircase Effect
  6. Koji Kondo


Other Courses:
Guitar Courses // Music groups for primary scholars // Online Music Production



Medium Publications

Game Audo Lookout


(Video) essays on music and sound in games
Audio Essentials


Writing on basics of audio production and mixing


Clients & Credits

Clients






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Credits

Games

2019

Symmetry (2018-2019):
Ambient/electronic soundtrack for Spark Game's geometry-based puzzle-platformer where you guide a rolling ball through a level

2016-2018

Ascent (2016-2018):
Electronic-styled music for 3D Puzzle-platformer by Spark Games

Reverie (2017-2018):
16bit retro HD music for Rainbite's Zelda/Earthbound-inspired action-adventure released for PS Vita and PS4

Works 2015-2017 (2018):
Compilation of my audio work for games from 2015 to 2017.

Space For Two (2016):
High energy guitar based music and sound effects for the top down space shooter by Mursa Major

Occult (2016):
Orchestral music, sound effects and audio implementation (Unreal Engine 4) for this find-and-seek top-down styled collaborative Global Game Jam effort

2015

Life Eater (2015):
8bit soundtrack for HTML5 snake game

Pixels At An Exhibition (2015):
Retro-styled track for collaborative game effort initiated by Composer Quest.

Video Game Music Re-Arranged (2015):
Concept album with re-arrangements of video game tracks

Paint Drop (2015):
Reduced orchestral soundtrack for colour-coded puzzle game by Mursa Major / Jordan Ovrmyer

Cubby Rush (2015):
16bit music and effects for Juan Rivas racing game

Sunrise Roller (2015):
Laid back electronic music soundtrack for a ball-rolling minimalistic game

SloFall (2015):
Electronic soundtrack for Maracuja Games mobile iOS/Android

MON (2015):
8 bit soundtrack for minimalistic top-down game

Various Pieces For Video Games (2015):
Concept album with video game music


Contact

I'm looking forward to hear about your ongoing or future creative projects.
Feel free to use the contact form below or email me at alex@williamequal.com